How Do You Know When Digimon Cyber Sleuth Is Over

2015 video game

2015 video game

Digimon Story: Cyber Sleuth
Digimon Story, Cyber Sleuth.jpeg

North American comprehend fine art

Developer(s) Media.Vision[a]
Publisher(southward) Bandai Namco Entertainment
Director(south)
  • Tetsuya Okubo
  • Syuhei Oka
Producer(s) Kazumasa Habu
Designer(s) Hideaki Kikuchi
Developer(s) Masanori Kodo
Creative person(s)
  • Suzuhito Yasuda
  • Kenji Watanabe
Composer(s) Masafumi Takada
Series Digimon
Platform(southward) PlayStation Vita, PlayStation four, Nintendo Switch, Windows
Release

March 12, 2015

  • PlayStation Vita
    • JP: March 12, 2015
    • NA: February 2, 2016[ane]
    • EU: February 5, 2016[2]
    PlayStation iv
    • NA: Feb 2, 2016[i]
    • EU: February 5, 2016[2]
    • JP: Dec 14, 2017[3]
    Nintendo Switch
    • JP: Oct 17, 2019
    • WW: October 18, 2019
    Windows
    • WW: Oct 17, 2019
Genre(s) Role-playing
Mode(s) Single-actor, multiplayer

Digimon Story: Cyber Sleuth [b] is a role-playing video game developed by Media.Vision and published by Bandai Namco Entertainment that was released in Japan on March 12, 2015 for PlayStation Vita and PlayStation iv.[four] Part of the Digimon franchise, the game is the fifth installment in the Digimon Story series, post-obit 2011's Super Xros Wars, and the kickoff to be released on home consoles. The game would be released in North America on February 2, 2016, also becoming the first instalment of the Digimon Story series to be released in North America since 2007's Digimon Globe Dawn and Dusk, and the first to exist released under its original championship.[5] [6]

A sequel, titled Digimon Story: Cyber Sleuth – Hacker's Retention, was released in Japan in 2017 and in Western territories in 2018.[7] [8] In July 2019, a port of the game and its sequel for Nintendo Switch and Windows, was announced for release on October xviii, 2019, as Digimon Story Cyber Sleuth: Complete Edition.[ix] although the PC version released a day early on.

Gameplay [edit]

Digimon Story: Cyber Sleuth is a role-playing game, played from a third-person perspective where players control a human character with the power to command Digimon, digital creatures with their own unique abilities who do battle confronting other Digimon. Players can choose between either Palmon, Terriermon or Hagurumon every bit their starting partner at the showtime of the game, with more able to exist obtained as they make their way into new areas. A total of 249 unique Digimon are featured, including vii that were available as DLC throughout the life of the game, and two which were sectional to the Western release.[10] The title features a New Game Plus mode where players retain all of their Digimon, non-fundamental items, coin, memory, sleuth rank, scan percentages, and Digifarm progress.[half dozen] [11]

The Consummate Edition includes the 92 new Digimon from Hacker's Memory, for a full of 341 Digimon.

Plot [edit]

Players assume the part of Takumi Aiba (male) or Ami Aiba (female), a young Japanese pupil living in Tokyo while their mother, a news reporter, is working abroad. After receiving a bulletin from a hacker, Aiba investigates the concrete-interaction net network EDEN, where they meet Nokia Shiramine and Arata Sanada. The hacker gives them "Digimon Capture" programs and locks them in EDEN. While searching for an exit, Aiba meets Yuugo, leader of the hacker team "Zaxon"; Yuugo teaches Aiba how to use their Digimon Capture and tells them that Arata is a skilled hacker himself. Aiba meets up with Nokia and Arata, who unlocks a way out, but the 3 are then attacked by a mysterious beast that grabs Aiba and corrupts their logout procedure.

Aiba emerges in the real world as a half-digitized entity and is rescued by detective Kyoko Kuremi, head of the Kuremi Detective Agency, which specializes in cyber-crimes. Aiba manifests an ability, Connect Jump, which allows them to travel into and through networks. Recognizing their utility, Kyoko helps Aiba stabilize their digital body and recruits them as her banana. They investigate a hospital ward overseen past Kamishiro Enterprises, which owns and manages EDEN, and finds it filled with patients of a phenomenon chosen "EDEN Syndrome," where users logged onto EDEN fall into a seemingly permanent coma. Aiba discovers their own physical body in the ward, earlier being confronted by a mysterious girl. The girl admits to knowing one of the other victims, and helps Aiba avoid Rie Kishibe, the current president of Kamishiro.

The mysterious girl approaches Kyoko and Aiba and reveals herself as Yuuko Kamishiro, the daughter of Kamishiro Industries' former president, and requests they investigate her father's purported suicide. With the assistance of Goro Mayatoshi, a detective in the Tokyo Law Department and an old friend of Kyoko'southward begetter, Kyoko and Aiba get together evidence regarding illegal activity within Kamishiro. Kyoko's plans of are thwarted when Kishibe holds a sudden press conference, admitting to the activeness and terminating several non-essential employees as scapegoats, which causes Mayatoshi's superiors to call off the accusations. Aiba, Arata, Yuuko, and Kyoko take advantage of an EDEN preview outcome to hack into the Kamishiro servers, discovering ao a "Paradise Lost Programme," and that Yuuko's older brother is a victim of EDEN Syndrome, a casualty of a failed beta exam 8 years ago apparently covered upwardly by Kamishiro.

Nokia, with Aiba's assistance, reunites with an Agumon and Gabumon she met and bonded with in Kowloon; she learns from them that Digimon are not hacker programs, only living creatures from a "Digital World", and that Agumon and Gabumon came to EDEN for a purpose they tin't remember. Nokia vows to aid them recover their memories, but is hampered by her lack of fighting experience; after existence soundly defeated past Yuugo's lieutenant Fei, she resolves to become stronger and forms her own grouping, the Rebels, to improve relations betwixt humans and Digimon. This allows Agumon and Gabumon to digivolve into WarGreymon and MetalGarurumon, and gains her a large following, simply Yuugo worries that she might interfere with his goal of protecting EDEN.

Meanwhile, Aiba assists Arata in investigating "Digital Shift" phenomena occurring effectually Tokyo. They meet Akemi Suedou, who identifies the creature behind the Digital Shifts equally an Eater; a mass of corrupted data that consumes users' mental information, making it responsible for the EDEN Syndrome and Aiba'due south half-digital state. Eaters take links to a "white male child ghost" that keeps appearing around information technology, and past "eating" data tin evolve into different forms. Arata, discouraged subsequently witnessesing many friends become victims of EDEN Syndrome, decides to help Aiba upon learning the truth about their status.

As Aiba continues their investigations, Jimiken "Jimmy KEN," a Japanese rock idol and disgruntled Zaxon hacker, breaks abroad from Zaxon and forms a group called the "Demons." Jimiken hijacks Tokyo'south tv signals, dissemination a music video overlaid with subliminal messaging to anesthetize users into logging onto EDEN and entering the Demons' stronghold. Aiba defeats Jimiken, who reveals the signal hijacking equipment was given to him by Rie Kishibe in exchange for his loyalty, just his account is destroyed by Fei before he can exist farther interrogated.

Yuugo mobilizes hackers around EDEN to endeavor a large-calibration assault on Kamishiro Enterprise'south loftier-security servers codenamed "Valhalla." Arata intervenes, revealing he is the quondam leader of a hacker grouping that failed to hack the Valhalla server in the by, and initiates a battle between Yuugo'due south Zaxon hackers, his ain group of veteran hackers, and Nokia'southward Rebels, supported past Aiba. The battle is interrupted when Rie unleashes Eaters in the server, revealing the unabridged issue was a trap to get Yuugo to accumulate Eater prey, and forcibly logs Yuugo out, who is actually Yuuko using a false EDEN avatar modeled and named later her older blood brother. Rie informs Yuuko that she was using the avatar to manipulate her deportment, and begins extracting Yuuko's memories.

Nokia'due south determination during the battle causes WarGreymon and MetalGarurumon to Deoxyribonucleic acid Digivolve into Omnimon, who rescues the survivors and remembers that his real purpose of coming to EDEN was to save the Digital World from the Eaters, which were created from negative human emotions taking form in EDEN; the Digital World's ruler, King Drasil, adamant that humans were the cause, and ordered the Royal Knights to investigate and put a cease to the attacks, but the Royal Knights became split, with some Knights advocating destroying humanity to wipe out the Eaters at their source, and others favoring a peaceful solution. Deducing that Rie is allied with the Knights who advocate destroying humanity, Aiba and their friends chase after her. When they confront Rie, she reveals her truthful identity as the Majestic Knight Crusadermon and reveals that the "Paradise Lost Program" is meant to gather energy via Tokyo's digital network with which to open the gate between the physical and digital globe as a preface to a full-calibration invasion. Arata closes the dimensional gate by causing a citywide blackout and encounters Suedou, who reveals that he was the hacker developed and distributed the Digimon Capture program. The group attempts to save Yuuko, who has been absorbed and held captive by an Eater "Eve." Aiba rescues Yuuko but is pulled into a digital void, where they meet the real Yuugo. Yuugo wishes Aiba and their friends well, but asks them not to search for him, before a mysterious Digimon rescues Aiba from the digital void.

Aiba returns to the real world to detect a week has passed, and that Tokyo is besieged by a massive Digital Shift as a event of Crusadermon'southward actions, allowing Digimon run amok in the real world, and discovers that their one-half-digital body is beginning to destabilize as their mental data disperses. The grouping begins to search for the other Royal Knights in the hopes of convincing them to join their side instead of trying to destroy humanity. In the process, Aiba and Yuuko run into a former colleague of Suedou, who gives them details regarding the EDEN Beta test eight years ago; Kamishiro sent five children, 1 of which was Yuugo, into the Beta equally a sit-in to investors, but something went incorrect and the test was aborted. Four of the children logged out successfully, but were heavily traumatized, and Yuugo never regained consciousness, condign the first EDEN Syndrome victim. To embrace up the disaster, Suedou had the memories of the remaining four children erased.

Soon after, Aiba and Arata encounter Suedou inside another Digital Shift; Arata is attacked and consumed by an Eater, just Suedou rescues him and sparks a specific memory in his mind. Arata, now suddenly obsessed with becoming stronger, leaves with Suedou and cuts all contact. Aiba and their friends manage to recruit most of the Imperial Knights to their cause, and Aiba tracks downward and confronts Crusadermon, seemingly defeating them, simply, upon trying to return to Kyoko, falls into a Digital Shift containing what appears to be a recreation of the EDEN Beta test from viii years ago. Crusadermon, even so alive, reveals the recreation to be a trap to capture Aiba and tells them the truth of the Beta test incident: The iv other children who entered the beta with Yuugo were none other than Arata, Nokia, Yuuko, and Aiba themselves. When the children commencement entered the beta, they found a portal leading from EDEN to the Digital World. Nonetheless, after opening it, an Eater followed them and consumed Yuugo; the other children, frightened, fled the Digital World dorsum to Eden, leaving the portal open up, allowing more Eaters to enter the Digital World. Overcome past despair at the revelation and already suffering from deterioration, Aiba allows their data to be absorbed into the simulation.

Meanwhile, Nokia and Yuuko, worried most Aiba later on they failed to return, discover the entrance to the Beta Test recreation while searching for them. Later on learning the events of the Beta test incident, they locate what is left of Aiba, but are ambushed past Crusadermon. To salvage them, Kyoko enters the Digital Shift and reveals her true form as "Alphamon", the 13th Royal Knight, and assists them in defeating Crusadermon and restoring Aiba. Alphamon and then explains that the "real" Kyoko and Rie were humans who were attacked past Eaters and inflicted with EDEN Syndrome, and that Alphamon and Crusadermon possessed their asleep bodies to hibernate in the human world, but unaware of each other. Despite Crusadermon'southward defeat, even so, Alphamon informs Aiba that Leopardmon, Crusadermon's leader, is collecting ability in order to evolve into an even more unsafe course, intending to destroy humanity themselves, and that they must be stopped earlier the evolution is consummate.

Aiba and Alphamon head to the Tokyo Metropolitan Role to stop Leopardmon but are confronted past Arata, who reveals Suedou had sparked his retentivity of the beta test incident and his despair at being unable to save Yuugo. Arata transforms completely into an Eater "Adam" and attempts to digest Aiba, but Aiba defeats the Eater and saves Arata as they did with Yuuko. Afterwards stopping Leopardmon, Suedou appears and tells the grouping that they tin can stop the Eaters by traveling to the Digital World and extracting Yuugo from the core of the "Mother Eater," which will make information technology so that Eaters, and their effects on both worlds, never existed. The grouping arrives to observe that the Mother Eater has completely taken over Male monarch Drasil; after defeating it, Aiba rescues Yuugo, only Yuugo reveals that he had been interim equally a limiter on Eater'due south actions, and without him as a central conscience information technology has no restraint to only swallow everything indiscriminately.

Suedou takes the opportunity to merge with Female parent Eater himself and becomes its new conscience, hoping to merge the Digital and Physical Worlds as ane and recreate a world without sadness or misery. After defeating the merged Mother Eater, Aiba, despite suffering from extensive data deterioration and risking a consummate collapse of their half-cyber body, Connect Jumps into the Female parent Eater in an attempt to rescue Suedou. Suedou, amazed that Aiba would run a risk their own beingness to relieve him, determines that the universe is better off being allowed to unfold and evolve in its own way rather than be influenced by him, and restores Rex Drasil, simultaneously erasing himself from history.

As Aiba returns to their friends and watches the reforming Digital Earth, Alphamon informs them they must return to the human world, as King Drasil will be reverting both worlds to a state in which contact with the Digimon 8 years agone never occurred. Alphamon and the other Digimon bid cheerio nether the promise to meet again, and Aiba accompanies their friends dorsum to the homo world, but on the way dorsum, Aiba's deteriorated half-cyber body dissolves before their friends' eyes, leaving behind but their Digivice.

In the real world, only Nokia, Arata, Yuugo, and Yuuko remember the events while Aiba is still comatose; Yuuko'southward father is alive again, Rie is an ordinary homo woman, Suedou was never born, and Kyoko, despite there existence evidence of her existence, cannot be plant by the remaining four friends, who are all the same anxiously waiting for Aiba to wake up. Eventually, Aiba's flake data is establish by Alphamon, who has Aiba'due south Digimon squad assemble data from their memories to recreate Aiba's heed and restore them to their trunk. Later on being restored, Aiba meets Kyoko, who has no retentivity of them but, sensing a familiarity, invites them to work every bit her banana.

Development [edit]

Digimon Story: Cyber Sleuth was offset announced for the PlayStation Vita in a December 2013 issue of Japanese Five Jump magazine, although its projected release date was still more than a yr away.[12] A teaser trailer was revealed near the end of the month on the official website,[xiii] with a release window of Leap 2015 slated in a afterwards September 2014 effect of Five Jump.[fourteen] The game was developed by Media.Vision, and features character designs past Suzuhito Yasuda, known for his work on Shin Megami Tensei: Devil Survivor and Durarara!!.[xv]

In June 2015, Amazon Canada listed a Due north American version of Digimon Story: Cyber Sleuth nether the title "Digimon World: Cyber Sleuth" for the PlayStation four, hinting for a release in the region.[xvi] Bandai Namco Games later confirmed English-language releases in North America[17] and Europe[ii] for 2016, which would be a retail title for the PlayStation 4, and digital release for the PlayStation Vita.[17] An English trailer was showcased at the 2015 Tokyo Game Show,[18] with a final North American release date of February 2, 2016 appear the following month.[one] Pre-order DLC bonuses for the North American physical PlayStation four version include two Digimon exclusive to the Western release - making for a total of 11 DLC Digimon, in-game items, and costumes for Agumon, whist the digital Vita version included the aforementioned pre-order items with two PlayStation Vita themes.[1] Vii new Digimon were added equally free DLC on March 10.[19]

The game's music was equanimous past Masafumi Takada, with audio design by Jun Fukuda.[20] Purchasers of the Japanese version of the game received a code for a free digital download of thirteen tracks from the game grouped together as the Digimon Story: Cyber Sleuth Bonus Original Soundtrack.[21] An official commercial soundtrack containing 60 tracks from the game was released in Japan on March 29, 2015 by Sound Prestige Records.[22]

Cyber Sleuth was removed from the US PSN shop on both PS4 and PS Vita on December 20, 2018. It remained upward in Europe and Southward East asia however.[23] Information technology was delisted in Europe/South Eastern asia at the end of January 2019.

The Nintendo Switch and PC versions were developed by h.a.n.d.

Cyber Sleuth is considered to be a reboot of the Digimon Story (serial) and was developed with histrion feedback in mind. Kazumasa Habu decided to stick to the base concepts of the Story series which has simple turn based battles with a levelling system, as that would allow players to be able to play without having to read instructions. As the focus of the Story serial was to collect and train Digimon, it was felt that it was important to make sure Cyber Sleuth at least had the aforementioned corporeality of trainable Digimon as the original Digimon Story game, Digimon World DS. With Cyber Sleuth having 3D models instead of sprites this was tough, but they were able to achieve this goal thanks to the work of the developers, Media.Vision. Feedback they had received from players was that they wanted to exist able to meet their Digimon during battle, which the Nintendo DS games didn't do, which is why they decided to use 3D models for Cyber Sleuth. Due to the experience of creating models for Digimon Adventure (video game), Habu was certain they would be able to take that knowledge into making them for Cyber Sleuth as well. The attack and victory animations in Cyber Sleuth were very popular and highly admired, with their quality being because one of the development staff was a big Digimon fan so put a lot of effort into studying even modest Digimon. When Cyber Sleuth was in development, overseas distributors were not open to the idea of localising Digimon games because according to them, the games were aimed at children, and the anime wasn't popular, simply they were eventually to localise Cyber Sleuth because of the petitions signed past fans for Digimon games to be localised again.[24]

Reception [edit]

The game holds a score of 75/100 on the review aggregator Metacritic, indicating generally favorable reviews.[25] Digimon Story: Cyber Sleuth received a 34 out of 40 full score from Japanese mag Weekly Famitsu, based on individual scores of 8, 9, nine, and 8.[29]

Destructoid felt that the game wasn't much of a difference from older role-playing games, stating "The battle organization is basically everything you've seen before from the past few decades of JRPGs," which includes random encounters that are "either deliciously or inexcusably old-schoolhouse, depending on your tastes."[26] While PlayStation LifeStyle felt that the game "isn't a perfect video game interpretation of Bandai Namco's long-running franchise," criticizing its linear dungeon design and "cheap" interface, its gameplay improvements were a step in the right direction "for fans who accept been waiting to see the series become on Pokémon'southward level." The website also commended the colorful art and character design of Suzuhito Yasuda, declaring that "Yasuda's art brings crucial style and life to Digimon's game series, which had spent previous years sort of fighting to plant its identity."[33] Hardcore Gamer idea that the game was an important stride forward for the franchise, stating "Information technology isn't perfect; its story and script could use some fine-tuning, and the earth needs to be more than interesting, merely overall, this is a solid starting time footstep."[31]

Sales [edit]

The PlayStation Vita version of Digimon Story: Cyber Sleuth sold 76,760 copies in its debut week in Japan, condign the tertiary loftier-selling title for the calendar week.[34] Although initial sales were less than its predecessor, Digimon Globe Re:Digitize, Cyber Sleuth managed to sell approximately 91.41% of all physical copies shipped to the region,[35] and would go on to sell a total of 115,880 copies by the end of 2015, becoming the 58th best-selling software championship that year.[36] In the UK, Digimon Story: Cyber Sleuth was the 11th best selling game in the week of release.[37] The PlayStation Vita version was the all-time selling digital title in North America and Europe. The game also has proficient performance among Latin American countries (#2 Brazil,[38] #3 Mexico, #three Argentina, #3 Chile, #three Costa rica, #4 Guatemala, #6 Perú, #9 Colombia[39]) and the PlayStation 4 version was the 20th best selling digital title in Due north America and the 19th in Europe on the PlayStation Store in the month of its release in their respective categories.[40] Past May 2019, Cyber Sleuth had sold over 800,000 copies worldwide.[41] The Switch port of Complete Edition sold 4,536 copies in its first week in Japan.[42] By Oct 2020, Cyber Sleuth and Hacker's Retention had shipped more than i.5 million units worldwide combined.[43]

Notes [edit]

  1. ^ Ported to Nintendo Switch and Windows by h.a.northward.d.
  2. ^ Japanese: デジモンストーリー サイバースルゥース, Hepburn: Dejimon Sutōrī Saibā Surūsu

References [edit]

  1. ^ a b c d Romano, Sal (October 12, 2015). "Digimon Story: Cyber Sleuth launches Feb ii in the Americas". Gematsu. Retrieved October xiii, 2015.
  2. ^ a b c "Digimon Story: Cyber Sleuth launches February v in Europe". Gematsu. Nov 20, 2015. Retrieved Nov 21, 2015.
  3. ^ Romano, Sal (2017-03-20). "Digimon Story: Cyber Sleuth Hacker'southward Retention first details, video, and screenshots". Gematsu . Retrieved 2017-03-21 . The Original Digimon Story: Cyber Sleuth is Included every bit Pack-In Title, Marking the Commencement Release of the PlayStation 4 Version in Japan
  4. ^ "2 More Digimonstory Cybersleuth Game Characters Unveiled". Anime News Network. Oct 23, 2014. Retrieved December xiii, 2014.
  5. ^ "Digimon Story: Cyber Sleuth Inflitrates [sic] the West". Made For Gaming. July 5, 2015. Archived from the original on September 10, 2015. Retrieved July 5, 2015.
  6. ^ a b Romano, Sal (12 August 2015). "Digimon Story: Cyber Sleuth for PS4 adds New Game Plus, difficulty settings, and cross-save". Gematsu . Retrieved 24 Feb 2016. The announcement reveals 3 new improvements to the PlayStation iv version: difficulty settings, a "New Game Plus" fashion, and cantankerous-save functionality with the PS Vita version.
  7. ^ Romano, Sal (2017-03-18). "Digimon Story: Cyber Sleuth Hacker's Memory announced for PS4, PS Vita". Gematsu . Retrieved 2017-03-19 .
  8. ^ "Hack your fashion to the truth in Digimon Story: Cyber Sleuth - Hacker's Retentivity". world wide web.bandainamcoent.eu. Bandai Namco Entertainment Europe. Retrieved 2017-03-21 .
  9. ^ Romano, Sal (July vi, 2019). "Digimon Story: Cyber Sleuth Consummate Edition coming to Switch, PC on October 18". Gematsu . Retrieved July half dozen, 2019.
  10. ^ Sato (March 21, 2017). "Digimon Story: Cyber Sleuth Hacker's Retention Shares More On Its "Other Side" Story". Retrieved April 7, 2017.
  11. ^ Jenni (16 February 2016). "Digimon Story: Cyber Sleuth's New Game Plus Lets You lot Keep All Of Your Digimon". Siliconera . Retrieved 24 February 2016. All of your Digimon remain, equally well as any not-key items, your coin, your total accrued retentiveness. your sleuth rank, browse percentages, and all of your Digifarm progress.
  12. ^ Eugene (December nineteen, 2013). "Digimon Story: Cyber Sleuth Shows Us A Beautiful Agumon". Siliconera. Retrieved October vii, 2015.
  13. ^ Eugene (Dec 21, 2013). "Digimon Story: Cyber Sleuth Gets Its Get-go Trailer". Siliconera. Retrieved October 7, 2015.
  14. ^ Spencer (September 25, 2014). "Digimon Story: Cyber Sleuth Comes Out In Leap 2015". Siliconera. Retrieved Oct 7, 2015.
  15. ^ Sato (March 14, 2014). "Digimon Story: Cyber Sleuth Is Existence Adult By Valkyria Chronicles III Makers". Siliconera. Retrieved October vii, 2015.
  16. ^ Sato (June 17, 2015). "Digimon World: Cyber Sleuth Listed On Amazon For PlayStation 4". Siliconera. Retrieved October 7, 2015.
  17. ^ a b Ishaan (July 2, 2015). "Digimon Story: Cyber Sleuth Coming To North America On PlayStation 4 And Vita". Siliconera. Retrieved Oct vii, 2015.
  18. ^ Sato (September sixteen, 2015). "Digimon Story: Cyber Sleuth Gets A Batch Of Screenshots And A Trailer From TGS 2015". Siliconera. Retrieved Oct 7, 2015.
  19. ^ "Digimon Story: Cyber Sleuth to add vii Digimon via March 10 update". 7 March 2016.
  20. ^ "『デジモンストーリー サイバースルゥース』サウンドを担当した高田雅史氏&福田淳氏にインタビュー". Famitsu. March 20, 2015. Retrieved December 12, 2021.
  21. ^ "DIGIMONSTORY CYBERSLEUTH Bonus Original Soundtrack". VGMdb. Retrieved Apr 8, 2017.
  22. ^ "SPLR-1109~xi / DIGIMONSTORY CYBERSLEUTH O.South.T." VGMdb. Retrieved April eight, 2017.
  23. ^ "Archived copy". Archived from the original on 2018-12-20. Retrieved 2018-12-20 . {{cite spider web}}: CS1 maint: archived copy every bit championship (link)
  24. ^ Siliconera: "Digimon Story: Cyber Sleuth's Habu Kazumasa Talks About Its Influences and the Series' Future"
  25. ^ a b "Digimon Story Cyber Sleuth for PlayStation four Reviews". Metacritic. Retrieved Feb twenty, 2016.
  26. ^ a b Carter, Chris (February 10, 2016). "Review: Digimon Story: Cyber Sleuth". Destructoid. Retrieved February 10, 2016.
  27. ^ Tan, Nick (February 12, 2016). "Digimon Story Cyber Sleuth Review" (in Spanish). Game Revolution. Retrieved 25 September 2016.
  28. ^ Soriano, David (February 16, 2016). "Digimon Story: Cyber Sleuth - Análisis - La delgada línea que divide el mundo digital del real" (in Spanish). IGN. Retrieved 25 September 2016.
  29. ^ a b Romano, Sal (March 3, 2015). "Famitsu Review Scores: Event 1370". Gematsu. Retrieved Oct 8, 2015.
  30. ^ "Famitsu Review Scores: Outcome 1514". 5 December 2017. Retrieved 10 June 2020.
  31. ^ a b Dunsmore, Kevin (February 19, 2016). "Review: Digimon Story: Cyber Sleuth". Hardcore Gamer. Retrieved Feb 21, 2016.
  32. ^ Frank, Allegra (March 4, 2016). "Digimon Story: Cyber Sleuth review". Polygon. Retrieved 25 September 2016.
  33. ^ a b Meli, Jowi (February 7, 2016). "Digimon Story: Cyber Sleuth Review – Unproblematic, My Dearest Takumi (PS4)". PlayStationLifeStyle.net. Retrieved February 10, 2016.
  34. ^ Ishaan (March 18, 2015). "This Week In Sales: Yakuza Nada Travels Back In Time". Siliconera. Retrieved October viii, 2015.
  35. ^ Ishaan (March 24, 2015). "Digimon Story: Cyber Sleuth Sold Through 91% Of Its Shipment". Siliconera. Retrieved October 8, 2015.
  36. ^ Nutt, Christian (Jan 14, 2016). "Japan's height-selling retail games of 2015: Nintendo rules, Monster Hunter still savage". Gamasutra. Retrieved April 9, 2017.
  37. ^ "Superlative 40 Amusement SOFTWARE - INDIVIDUAL FORMATS (UNITS), Calendar week ENDING 6 February 2016". GFK Chart-Track. Archived from the original on 29 Jan 2016. Retrieved viii February 2016.
  38. ^ "Playstation Store Os Mais Vendidos de Fevereiro". 4 March 2016.
  39. ^ "Los mas vendidos del mes de febrero". four March 2016.
  40. ^ Massongill, Justin (4 March 2016). "PlayStation Store: Feb's Peak Downloads". PlayStation Blog. Sony. Retrieved 6 March 2016.
  41. ^ Gematsu: "Digimon Survive 15-minute programmer diary"
  42. ^ "Famitsu Sales: 10/14/19 – 10/xx/19 [Update]". 23 Oct 2019.
  43. ^ デジモンゲーム公式アカウント(@Digimon_game). "#サイスル / #ハカメモ 皆さまにご好評いただき、「デジモンストーリー サイバースルゥース」&「サイバースルゥース ハッカーズメモリー」合計の世界累計出荷本数が150万本を突破! #デジモン ゲームを遊んでいただいている皆様、誠にありがとうございます。これからも応援よろしくお願いいたします!" October 16, 2020, 2:27 AM. Tweet.

External links [edit]

  • Official website

How Do You Know When Digimon Cyber Sleuth Is Over

Source: https://en.wikipedia.org/wiki/Digimon_Story:_Cyber_Sleuth

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